Tabletop Game

Bringing Unlimited Story to the tabletop was an absolute must! The goal was to create a system that is easy to understand, enjoyable to play, and of course as deadly as the world it’s based off of.

The Unlimited Story system focuses on…

  • High risk / high reward actions
  • Flexible casting system
  • Exertion system
  • Elemental combat

Player Resources

Here are the spreadsheets to get yourself going. Try not to die. 🙂

CAMPAIGN SETUP

EXPERIENCE

  • 1 EXP per minute of active game time and bonus EXP for completing a mission.
  • 10 to 30 EXP weekly if you utilize Marketplace RP for upgrades, purchasing, etc.
  • 10 to 60 EXP weekly if you write short RPs or interact with other NPCs in RP situations.
  • No EXP is awarded for kills.

PLOT

Three months have passed since Grand Matriarch Vosh’s defeat at the Second Battle of Bastion. Questions and rumors are whispered about the shocking victory and Genesis’ mysterious rebirth. Few know the truth and even fewer are willing to speak a word of it. One thing is clear, life on Genesis will never be the same.


What is known is that the people of Genesis united to take on Danaran’s vast army. During the climax of the battle a surge of energy sent both sides reeling. Every piece of technology was fried and most notably the source of conjuring and invoking abilities disappeared.
The Rebirth as it was named, completely changed how the people of Genesis lived. Mankind’s advanced technology was turned into heaping piles of junk. The coveted skill of invoking and conjuring abilities became commonplace.


Now a new normal has begun in Bastion. Many of those who fought in the war stayed to begin a new life. To the west is Margrain, overseen by Magni Thane wielder of the artifact Smith. The great farmlands are being rebuilt by the strength and dedication of her Rykers. To the south is split between three factions often at odds with each other: The United Airborne, Rin Clan, and Dreamwalkers. In and around the Ruins of Starfall the United Airborne tirelessly worked to rebuild their prized ship that crashed during the massive surge. Their operations are overseen by their respected leader, Admiral Felicia Dawn. The Rin Clan, an elite group of assassins, have no confirmed locations. Their presence is never seen, but felt. Their leader, Lord Rin, left Masao as their liaison. Communication with the Rin Clan is done through a single mailbox. The Dreamwalkers, a new faction, rose from the clouds of Caelum. These dedicated monks work, train, and meditate in their newly constructed home, the Monastery of Dreams. Their Master Gow is often sought out as a voice of reason in an ever chaotic area. Aluma Vista to the north remains in turmoil as Ellia Jones, also known as Leah Vosh the Grand Matriarch’s granddaughter, struggles to establish order with a people who’d only known subjugation. Deep in the darkest alleys of Aluma Vista is The Sixth Ward, known for dark dealings and seedy behavior. To the east is Numa Hoon, ruled by Speaker Kade Bowden holding his mighty blade, Unity. Often these hunters are on patrol searching to provide sustenance for a city in need. Finally, in the center of it all, is Bastion itself. No official leader has been elected, but most operations are being coordinated by the young and brilliant Lanaya Kaelan. Unfortunately, due to her tarnished past, few are willing to speak with her and instead flock to the charismatic war hero, Clayton Briggs.


And somewhere in the midst of all this is you, what will you do?